![]() ![]() Confusingly it shows the same button image for the start button both before and after binding, but after re-binding it the button started working as expected, so it must just be some funny default that DST expects the start button to be that isn't the same between Windows and macOS. I applied the default Steam controller config for the controller, then went into the DST controls menu and re-bound the start button to the controller's start button. ![]() Press it, point it to the folder where you have got the drivers and let Windows install this driver. Double-click the option and you should see an option to update the driver. I did manage to get it working, though not through Steam's controller configuration, but through DST's. In the screenshot you attached, I can see an option called 'MadCatz Controller' under 'Other devices', which looks like your Xbox controller. That start button behaviour just appears to be what DST does on macOS when it reads the start button from an Xbox controller. ![]() I think DST just doesn't support controllers correctly on macOS, leading to the behaviour that we're seeing. (*) Big Picture's "Controller Configuration" for the game shows "Configuration Support Disabled", and under the game's "Controller Options", the "Steam Input Per-Game Setting" is "Global Setting (None)" I gave DST a try with my own Xbox controller (which should be roughly the same as yours) and was able to duplicate what you reported in your previous post. I'm guessing this game doesn't use Steam Input at all, then? Just direct SDL2 using its own mappings, and it didn't ship with a correct mapping for this GUID? Originally posted by fashy:Mike, I tried disabling Xbox Configuration Support and Generic Gamepad Configuration Support globally, and confirmed(*) that it takes effect for Don't Starve Together. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |