![]() ![]() While exploring, we find clues that tie-in to Delilah’s past, along with many of the other lookouts who roam the area, leaving notes for eachother in lockboxes which lead Henry to believe that there is more than meets the eye to Yellowstone. We never get to see anything from Henry other than his hands, but you can already assume that there is definite inspiration from Disney’s Wreck it Ralph behind this characters design. Taking the approach of a beautifully animated world from a Pixar Movie, Yellowstone’s world really works well in this title. Campo Santo developers have history with “Choose your path” story titles, with lead developers coming directly from Telltale Games’ The Walking Dead series, which is shown to be prominent in this title, for how your personality, story and relationship with Delilah will lead. We later find out that there is more than meets the eye happening in Yellowstone, and it all ties back to Delilah, and her history with past fire lookouts. As we explore the Yellowstone, we learn more about Delilah and her personality traits that leads Henry and his boss to more than a professional relationship, and somewhere that just crosses the line of friendship. ![]() On Henry’s first day, we meet Delilah, who is placed in the main watch tower of the park, and would confer with Henry via a Walkie-Talkie, to report any potential fire outbreaks throughout the area. Henry, who is the main protagonist of this story, takes up the job as a volunteer fire lookout in Wyoming, after his wife developed the early onset of Alzheimer’s. Without spoiling, Firewatch follows the aftermath of the Yellowstone fires of 1988. I’ve seen gameplays of similar titles, such a Everybody’s gone to the Rapture, and Gone Home, and my first thought was, “Who would buy this?” Well, I answered my own question, this guy would. ![]() I personally, have never been sold on the idea of purchasing any walking simulators until I heard all the noise that this title was making on social media. It’s a hard sell on any walking simulator, unless they’re done amazingly. A well written, beautifully designed, fantastically produced, Walking simulator. ![]() They may not have the flashiest gameplay, nor will they ever be on a Game of the Year list, but they can be memorable as any Triple-A developed title release. Love them, or hate them, if the writing is done right, you’re in for an emotional experience. ![]()
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